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Minecraft guide

Velocity / proxy basics

A proxy sits in front of multiple Minecraft servers so players move between lobbies and game modes without separate IPs for every join.

Updated September 2026Vendor-neutralNo fake benchmarks
Back up the instance and stop the server before changing configuration, mods or wipe scripts.

What a proxy is

Velocity (and older BungeeCord-style proxies) accept the player connection, then forwards them to backend Paper/Fabric/Forge servers you run. Players usually connect to the proxy address only.

When you need one

Multiple game modes, separate survival/creative servers, or a lobby that routes players. A single Paper SMP does not need a proxy.

Moving pieces

You will run: the proxy process, one or more backend servers, and correct forwarding/online-mode settings so UUIDs stay consistent. Misconfigured online-mode between proxy and backends is a classic ban/UUID mess—read current Velocity docs before copying old Bungee tutorials blindly.

Ports & firewall

Expose the proxy port publicly. Backend ports can often stay private to the host network if only the proxy talks to them. Exact firewall layout depends on whether backends share one machine.

Resource note

The proxy is usually lighter than a busy survival backend, but each backend still needs RAM/CPU for its world. Size backends first; the proxy is not a substitute for adequate survival resources.

Test path

Bring up one lobby backend + proxy, join through the proxy, use a server transfer command/portal, then add modes. Do not launch a eight-server network on day one.

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