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Monolith Corp

Infrastructure

Hardware presented clearly — not dressed up.

These figures come from the live production game node. We separate what the guest OS can verify from upstream details it cannot see.

RegionGermany
AccessPanel + SFTP
PlansLive billing catalogue
HelpGuides + billing tickets

Production game node

What we can show you today

Transparent limits help you size a community realistically before checkout.

DetailValue
Host CPU modelAMD Ryzen 9 9950X 16-Core Processor
CPU visible to node8 vCPU threads
Memory visible to node47 GiB (48 GB class)
Server volume300 GB non-rotational virtual disk
Operating systemDebian 12 (Bookworm)
RegionGermany

We do not advertise 9950X3D, DDR5 or physical NVMe claims that cannot be verified from inside the guest OS.

How to read a plan

Limits you can map to your workload

CPU percentage

In the panel, 100% is up to one CPU thread, 200% up to two, and so on. That is a container ceiling, not a promise every game will use every thread efficiently.

RAM and disk

Each product states its memory and storage allowance. Persistent worlds, mods and backups all compete for that space.

Backups

Panel-managed snapshot slots vary by product and are shown on the live plan cards before you pay.

Match the plan to the community

Start from the game page, compare stated resources, then continue into billing when you are ready.

Support

Need a hand after you deploy?

Use the guides for setup and migrations, or open a billing ticket when you want a person to look at your account or server with you.