CPU percentage
In the panel, 100% is up to one CPU thread, 200% up to two, and so on. That is a container ceiling, not a promise every game will use every thread efficiently.
Infrastructure
These figures come from the live production game node. We separate what the guest OS can verify from upstream details it cannot see.
Production game node
Transparent limits help you size a community realistically before checkout.
| Detail | Value |
|---|---|
| Host CPU model | AMD Ryzen 9 9950X 16-Core Processor |
| CPU visible to node | 8 vCPU threads |
| Memory visible to node | 47 GiB (48 GB class) |
| Server volume | 300 GB non-rotational virtual disk |
| Operating system | Debian 12 (Bookworm) |
| Region | Germany |
We do not advertise 9950X3D, DDR5 or physical NVMe claims that cannot be verified from inside the guest OS.
How to read a plan
In the panel, 100% is up to one CPU thread, 200% up to two, and so on. That is a container ceiling, not a promise every game will use every thread efficiently.
Each product states its memory and storage allowance. Persistent worlds, mods and backups all compete for that space.
Panel-managed snapshot slots vary by product and are shown on the live plan cards before you pay.
Start from the game page, compare stated resources, then continue into billing when you are ready.
Support
Use the guides for setup and migrations, or open a billing ticket when you want a person to look at your account or server with you.