01Inventory before copying
Record the instance name, map, game version, Workshop IDs, plugin framework, database endpoints and scheduled tasks.
- Commands.dat and Config.json
- WorkshopDownloadConfig.json
- Servers/<instance> world data
- Rocket/OpenMod folders and permissions
02Copy a consistent snapshot
Stop the old server cleanly before archiving. A live copy can contain a world and player files from different moments.
- Take a final labelled backup
- Archive after the process stops
- Keep the source archive unchanged
- Transfer large archives over SFTP
03Verify before cutover
Start privately and read every Workshop/framework line. Join, check inventory, run plugin commands, save, restart and join again.
- Workshop items download successfully
- Map name resolves
- Permissions and databases work
- Rollback remains available
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